Looking for Part-Time work (6 hours/day) at $8/hour
Bachelor's Degree
English proficiency Conversational
I'm a Junior Unity Developer and Information Technology graduate focused on building and shipping mobile games with Unity and C#.
I Helped developed and published The Hunted, a roguelite survival action game, taking it from concept and development through production and Google Play publication. The project gave me hands-on experience with gameplay programming, progression and inventory systems, mobile optimization, monetization, platform services, version control, and production builds.
One of my key technical achievements was improving The Hunted's performance on low-end devices from approximately 13–20 FPS to 50–60 FPS through code optimization and asset management, including Sprite Atlas implementation.
I've also worked with:
• Unity and C#
• Google Play Games Services
• Google Play Billing
• Google AdMob
• Firebase
• Git and Unity Version Control / Plastic SCM
• Mobile game optimization
• Gameplay and progression systems
• UI/UX and digital content production
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